Woe Strider

Peso
23g
Tiempo
4h 41m
Precio
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Descripción
Woe Strider MOTp247 Large Aberration, Chaotic EvilAC 17 (natural armor) Initiative +2 (12) HP 110 (13d10 + 39)Speed 40 ft., Climb 40 ft. modsave modsave modsaveStr18+4+4 Dex15+2+2 Con16+3+3Int8-1-1 Wis14+2+2 Cha14+2+2Skills Intimidation +5, Perception +5Immunities FrightenedSenses Darkvision 120 ft., Passive Perception 15Languages Telepathy 120 ft.CR 7 (XP 2,900; PB +3)Traits Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.Actions Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14). Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute. Source: MOT, page 247
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